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 A Quality World Map v8.0

 mod by:  IcePenguin

 version: 8.0

 credits: Ethatron ............ for providing improved map LOD.
          scrivener07 ......... created the mod installer.
          Farning ............. requested map with main roads.
          Pcuser .............. found a missing road.
          Peanutt010 .......... found a missing road.
          rajendra82 .......... found a missing road.
          Cordazar ............ reminded me about road to Goldenglow Estate.
          Salah-ad Din ........ found 2 missing roads.
          BlashyrkhRavendark .. found a missing road.
          vufinder ............ found a missing road.
          Mendayen ............ found a missing road.

 Special thanks to scrivener07 for giving a lot of his time to write all the
 code used for the mod installer.  A lot of hard work was put into it and it
 really shows!  Excellent addition to this mod.  :)

 Special thanks to schlangster (SkyUI) for letting scrivener07 study all his
 scripts and use some of Skyrim's files that he extracted.  

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 Installation:

 --NMM--
 For NMM simply click "Download with Manager" button and activate the mod to
 initialize the installer.

 --Wrye Bash--
 For Wrye bash users use the "..download manually" link. Drop the downloaded
 zip file directly into your "..\Bash Installers" folder. Under the Bain
 Installers tab pick ONE package prefixed by the  word "Map". If you would
 like to use the optional "Clear Map Add-on" select this package, too.

 --Manual Install--
 For manual install users, extract the zip file of the map option you have
 downloaded.  Inside the extracted folder, Copy the Data folder and paste
 it to where your \Skyrim\Data folder is.  It will ask you if you want to
 overwrite the Data folder. Say yes. This will merge the two Data folders
 together and place my mod with the correct file path.  The file path should
 look like this:

 STEAM\SteamApps\common\skyrim\Data\textures\terrain\Tamriel\

 Uninstall: Delete all .dds map files in the Tamriel folder.


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 Quality Map
 -----------
 All Roads  - HQ texture map with all roads visible.
 Main Roads - HQ texture map with main roads visible, only.

 Quality Map (Hi-Res)
 --------------------
 All Roads  - HQ texture map with Hi-Res map meshes.  All roads.
 Main Roads - HQ texture map with Hi-Res map meshes.  Main roads, only.

 Classic Map (Work in Progress)
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 All Roads  - Paper-style 3D map with Hold borders and names.  All roads.
 Main Roads - Paper-style 3D map with Hold borders and names.  Main roads.

 Clear Map Add-on
 ----------------
 This add-on removes the inner clouds on the world map.  Clouds around the
 edge of the map will still appear.  If you have "sMapCloudNIF=0" setting in
 your Skyrim.ini, please remove it or this add-on will NOT work.


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 NOTICE:
 Classic Map is a Work in Progress.  There are some LOD issues that I will
 fix as soon as I can.  :)  You can still try it out, if you want.

 NOTICE:
 If you have the following "uLockedTerrainLOD" tweak in your Skyrim.ini, this 
 map won't load properly. Remove that line from your .ini for this mod to 
 work.

 NOTICE:
 Another possible INI setting that will prevent this map from loading is
 "fMapWorldTransitionHeight". If you have this setting in your Skyrim.ini,
 remove it.

 NOTICE:
 If you have "sMapCloudNIF=0" setting in your Skyrim.ini, please remove it or
 the Clear Map add-on will NOT work.


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 This mod aims to give you a World Map that is fun to look at. It now has 
 better textures and introduces detailed roads. I tried my best to draw out
 every single road, but if I missed one, please let me know! :D (I'm pretty
 sure I got them all.) Also, roads are pretty accurate. I walked along every
 one as I drew them, just to make certain. :p

 Thanks goes to Ethatron for his High Quality 3D Map mod. This map uses the
 high quality textures from his mod. His mod also provides Hi-Res map meshes,
 which are compatible with this map, so if you want landscapes to be even more
 detailed go download them! :) The files were generated with Oscape from the
 original ESM. Thank you! :D

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 In version 2.0 I made a map that show main roads, only. This was requested 
 by Farning, and is a great idea. Thank you. :) Enjoy!

 In version 3.0 I fixed a few roads to look nicer and added a missing road,
 found by Pcuser.  Thank you!  Both maps have been updated so if you have
 either map you will want 3.0.

 In version 4.0 I compressed the map files using DXT1.  There isn't any loss
 of quality and should improve performance, if you were experiencing any FPS
 hit that is.  :)   I also softened a few roads to make them nicer and re-drew
 them for a more fluid look.  Lastly, I extended the road south, leading to
 Cyrodiil.

 In version 5.0 I created two new maps.  They are classic styled maps to give
 that feel you are using a map and not a GPS device, haha.  They are still in
 3D, but have been completely redrawn and all objects have been removed as
 well.  I also drew the political borders for these maps:  Whiterun Hold,
 Falkreath Hold, The Reach, Haafingar, Hjaalmarch, The Pale, Winterhold,
 Eastmarch, The Rift, all seperated by red borders.  For the regular Quality
 Maps, I smoothed out a few roads and tried to make them a little nicer.  :)

 In version 6.0 I added two missing roads.  One was found by Peanutt010, and
 is located southwest of Windhelm.   Thanks Peanut!  :)  The second road that
 was added is located to the east of Falkreath.  I also re-drew every single
 road.  Main roads are now thicker and side roads are thinner.  I also moved
 a few roads, slightly, so they appear better on the map.  Roads are a lot
 smoother and easier to see in this update.  Lastly, I removed the black
 textures that were outside the map bounderies.  So if you removed all of the
 clouds, you won't be annoyed by black rectangles.  :P

 In version 7.0 I added seven missing roads.  So many!  Haha.  :D  They are
 all minor roads except for the road leading to Goldenglow Estate, which I
 consider a main road.  The roads added are:  1 south of Ivarstead, 2 south
 of Riften, 1 south of Labyrinthian going up the mountain,  1 southwest of
 Marthal going up the mountain, 1 east of Helgen, 1 northwest of Riften. I
 also fixed a few roads, yet again.  They just looked weird to me so I fixed
 them.  Lastly, I made both maps compatible with Ethatron's High Quality map
 meshes.  If you've been using them, you might have noticed that some roads
 were not aligned properly.  Not anymore!  All fixed.  :)

 In version 7.1 I added the Clear Map add-on as an optional download.  This
 add-on removes the inner clouds on the world map but keeps the outer clouds
 that cover up Tamriel.

 In verstion 8.0 I added 15 missing minor roads.  They are all very tiny and
 really hard to miss, haha.  Thanks to those who sent me messages with roads
 I missed.  Thank you all!  I also fixed many, many roads.  See change log
 for exact roads and locations.   The BIGGEST part of this update is added
 support for NMM and Wrye Bash users.  Big thanks goes to scrivener07 for all
 his hard work and volunteering to write a million lines of code to create
 an easy-to-use installer just for you!  It really makes this mod 100 times
 easier to install.  Be sure to give him a Kudos!  :)  Lastly, I edited the
 worldmapcloudback.nif, in the Clear Map add-on, so all 4 layers of clouds are
 closer together which makes them appear more dense around the edge of map.


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 Version History:

 v1.0 Initial release.
 v2.0 Made a map with the main roads only.
 v3.0 Updated both maps. Added a missing road. Fixed a few roads to make them
      look nicer.
 v4.0 Compressed map files using DXT1.  No quality loss!  Improved a few roads
      for more fluid look.  Extended road leading to Cyrodiil.
 v5.0 Created two new "Classic" maps, in the style of the popular paper map
      the came with the game.  Fine-tuned roads in the regular maps to make
      them prettier.
 v6.0 Added two missing roads.  Re-drew every road to make them smoother and
      easier to see.  Main roads are thicker, side roads are thinner.  Removed
      black texture outside of map boundaries.
 v7.0 Added seven missing roads.  Fixed existing roads.  Made both of the maps
      compatible with Ethatron's High Quality map meshes.
 v7.1 Released the Clear Map add-on as an optional download.
 v8.0 Added support for NMM and Wrye Bash.  Added 15 missing roads and fixed
      many other roads.  Improved Clear Map add-on meshes.


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 Check Nexus page for file permissions and other credits.


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